He Spent 10 Years On His Game... Was It Worth It? (w/ Jonathan Blow) — Ep 70
By Thomas Brush
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I chat with Jonathan Blow about his 10 year project The Order Of The Sinking Star, and the state of the industry. ► Play Order Of The Sinking Star: https://store.steampowered.com/app/499170/Order_of_the_Sinking_Star/ ► Get 50% off my game dev course during the massive Summer Sale: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale ► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/ Chapters 00:00:00 Intro: Jonathan Blow Returns & Order of the Sinking Star Demo Launch 00:02:45 Course Promo: Full Time Game Dev Summer Sale 00:03:05 Game Overview: 10-Year Development, Custom Engine & Language 00:05:15 Demo Reception: 91% Positive Reviews & Early Reactions 00:06:07 Uncertainty vs Insecurity Before Launch 00:09:14 Why Review Scores Often Improve from Demo to 1.0 00:11:55 Steam NextFest Dynamics & Audience Behavior 00:13:09 The Rise of "Friend Slop" & Trend-Chasing Games 00:15:14 Jonathan Blow's Perspective on Viral Simpler Games 00:21:02 The Health
Tags: how to make games, thomas brush, podcast, jonathan blow, order of the sinking star, indie game dev, game dev, game industry, steam, steam games, how to market a game, demo, next fest, puzzle game, how to make 2D games, how to make 3D games, game industry news, braid, the witness
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