Game Design: Crash Course Games #19
By CrashCourse
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Good game design is essential for a positive player experience whether it’s a board games, video game, or even dice game. So today, we’re going to take some time to give you an introductory overview of the process of creating a game, and talk about some of the popular design strategies game creators take to ensure a fun experience for players. Now these are all theories, and there are plenty of games that break the common “rules” of good game design, but hopefully it’ll give you a better sense of how and why we love certain games so much. Want some Crash Course Games merch? Check out our beautiful Snake-inspired mugs! http://store.dftba.com/collections/cr... Also, Crash Course is on Patreon! You can support us directly by signing up athttp://www.patreon.com/crashcourse Thanks to the following Patrons for their generous monthly contributions that help keep Crash Course free for everyone forever: Alyssa Nolden, Mark, SR Foxley, Kristina Lavoie, Sandra Aft, Eric Kitchen, Simun Nicla
Tags: John Green, Hank Green, vlogbrothers, Crash Course, crashcourse, game design, design, gaming, video games, gamer, board game, dice, half-life 2, zelda, mario, love letter, twilight struggle, fun games, good games, game testing
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