How To Make "Zelda: Breath Of The Wild" Workshop: Day 2 (Part 2)
By Thomas Brush
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► Get 50% off my massive game dev course for New Year's: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale Free Assets Used In This Workshop: Lux Tree Shader: https://assetstore.unity.com/packages/vfx/shaders/lux-instant-vegetation-286644 3rd Person Character Controller: https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131 Pine Trees: https://assetstore.unity.com/packages/3d/vegetation/foliage-pack-free-66155 Unity Terrain Textures and Brushes: https://assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808 Ruins: https://assetstore.unity.com/packages/3d/environments/historic/realistic-ruins-free-sample-322364 Additional Ruins: https://assetstore.unity.com/packages/3d/environments/fantasy/altar-ruins-free-109065 Rocks: https://assetstore.unity.com/packages/3d/environments/landscapes/customizable-rocks-and-cliffs-pbr-sample-305629 Trees, Large Mossy Rocks, and Vegetation: https://assetstore.unity.com/pack
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