How To Make "Zelda: Breath Of The Wild" Workshop: Day 1

By Thomas Brush

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► Get 50% off my massive game dev course for New Year's: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale Free Assets Used In This Workshop: Lux Tree Shader: https://assetstore.unity.com/packages/vfx/shaders/lux-instant-vegetation-286644 3rd Person Character Controller: https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131 Pine Trees: https://assetstore.unity.com/packages/3d/vegetation/foliage-pack-free-66155 Unity Terrain Textures and Brushes: https://assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808 Ruins: https://assetstore.unity.com/packages/3d/environments/historic/realistic-ruins-free-sample-322364 Additional Ruins: https://assetstore.unity.com/packages/3d/environments/fantasy/altar-ruins-free-109065 Rocks: https://assetstore.unity.com/packages/3d/environments/landscapes/customizable-rocks-and-cliffs-pbr-sample-305629 Trees, Large Mossy Rocks, and Vegetation: https://assetstore.unity.com/pack

Tags: game development, unity, unreal, 3D, blender, how to make games, how to start a game studio, game careers, made with unity, indie games, steam, game career, gamedevelopment, solo game dev, make games alone, making games in 2026, breath of the wild, the legend of zelda, tears of the kingdom

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