Hades 2 Proves Small Teams Beat AAA Studios

By RookieDev

Community Score: 50% | 138 views | 10mo

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Every year, giant triple-A studios burn millions on cinematic games… Yet a small team like Supergiant Games drops Hades 2 and wipes the floor with them. Why? In this video, we break down why passion still beats budget in game development, using Hades 2 as the perfect example. We’ll talk about how a tiny team at Supergiant Games outshines massive triple-A studios, not with money, but with clarity, ownership, and real love for what they’re building. What we cover in this episode: Why Hades 2 feels alive while many triple-A games feel like products How small, focused teams make better design decisions Early Access as a real conversation with players, not just a marketing trick The difference between passion-driven design and shareholder-driven deadlines Practical lessons you can steal for your own indie project If you’re an indie dev, a designer, or just someone who loves games with a soul, this one’s for you. 👍 If the video helped you, hit Like so more devs find it. 💬 Tell me

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