Assassin's Creed Black Flag Resynced: Rebuilding The Golden Age Of Piracy

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Matt Lewis talks to Assassin's Creed: Black Flag Resynced’s Narrative Director Joel Janisse and Level Design Director Julien Koch to find out how Ubisoft meticulously recreated the world of pirates with new historical details. They reveal how they brought Edward Kenway and Blackbeard back to life with the new Anvil engine. What were the biggest challenges of revisiting a fan-favourite game? Echoes of History is a Ubisoft podcast, brought to you by History Hit.  Edited by: Robin McConnell Produced by: Robin McConnell Executive Producers: Etienne Bouvier, Julien Fabre, Steve Lanham, Jen Bennett Chapters 00:00 - Introduction 02:09 - Did you reuse assets from the OG Black Flag? 09:31 - New decade, new tech: how did you stay faithful to Black Flag? 12:21 - Did you do new historical research? 14:10 - What's your favourite historic detail? 16:31 - Why is it called ""Resynced""? 20:07 - Narrative vs Level Design 21:49 - Does History get in the way of Gameplay? 26:09 - 2013 vs 2026: the chan

Tags: echoes of history, assassin’s creed, walkthrough, historian reacts, expert reacts, assassin’s creed review, history hit, assassin's creed history, ac realism, ac black flag, black flag resynced, blackbeard, pirate history, pirates of the caribbean, anne bonny, mary read, benjamin hornigold, rackham, age of sail, skull and bones

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