Clash Royale Overtime: Card Design and Balance! #podcast

By Clash Royale

Community Score: 50% | 23.7K views | 3w

0 community ratings: null thumbs up, null thumbs down

In this episode, we answer your questions about Card Design and Balance Changes! This episode features Donald (Game Designer), Jules (Game Designer), and Emilia (Community Manager), alongside creators LucasXGamer, Juicy, Ian77, and Abdod. 00:00 Intro 06:33 How far ahead do you design new cards, Evos and Heroes, and how long do you playtest them for? 07:30 You must have a lot of prototypes sitting on the back burner. How do you decide which actually make it into the game? 08:35 You said you decide the next card 6-8 months in advance. Why don't you show those designs to a few pro players, so we wouldn't get designs like Hero Mega Minion? 15:43 For balancing reasons, would it be better to think of the idea first, and the art later? 17:43 How is it decided which card gets a Hero form? Is it based on use rates to monetize it the best way possible? 21:45 What are the actual deadlines for new content? Do you have to make a certain amount of money or content by that time? 25:17 What's stopp

Tags: Clash Royale, Clash Royale Game, Supercell, Supercell Game, Clash Royale Supercell, Mobile Game

More from Clash Royale

  • TV Royale | NEW HEROES, Album Event and MORE! — Score: 50%
  • Not The Log... #clashroyale #tvroyale — Score: 50%
  • TV Royale: Tomorrow #clashroyale — Score: 50%
  • Creator Showdown: English VS Spanish — Score: 50%
  • Goblin Dagger w/ @SurgicalGoblin — Score: 50%
  • Lucky Chest... inside a Lucky Chest? Scan now! #clashroyale — Score: 50%