Ghost of Yōtei Disappointed Me, and Here’s Why (Review)

By Writing on Games

Community Score: 50% | 81.4K views | 1y

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In this review of Ghost of Yōtei, I talk about how the game has a lot of neat ideas and a great protagonist with which to realise them. It's just a shame that it can't meaningfully move on from its predecessor's generic open world mission structure - diluting the real promise of its opening hours. It is the most Basically Fine video game ever released, and you already know whether you're going to like it or not. All this and more in my critical review of Ghost of Yōtei! Early review code provided by PlayStation. This review is spoiler-free and all footage is from the early game. Footage was captured in performance mode on a base PS5. Support the show on Patreon - http://patreon.com/writingongames Or join on YouTube and Hype the video if that feature is available to you. It all helps a lot. --- 0:00 - You already know your opinion of Ghost of Yōtei 2:07 - A truly strong start 4:58 - The rigidity of open world mission design 6:47 - The beauty of the little moments 8:57 - Ghost of

Tags: ghost of yotei review, ghost of yotei analysis, critique, ghost of tsushima, playstation 5, sucker punch, sony, playstation, open world gameplay, samurai, ronin, kurosawa, takashi miike, shinichiro watanabe, yojimbo, 13 assassins, samurai champloo, disappointment

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