How Does Metal Gear Solid's Codec Actually Work?
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Metal Gear Solid's codec is an iconic element of the series' identity. It's a foundational component of its storytelling and yet a question that rarely gets asked is, well... how does it actually function? What are its rules? How do the games (and novel) explain it? The answer, as it turns out, is rather complicated, going far beyond the physics of futuristic radio communication or the series' obsession with nanomachines, and getting into the differences in storytelling between games and other artforms—"winning the battle, losing the cutscene," the differences in how they handle contrivances, etc. With the release of Metal Gear Solid Delta imminent, in this essay/analysis/thought experiment, let's answer the question—how does Metal Gear Solid's codec work? --- Support the show on Patreon - http://patreon.com/writingongames Podcast - http://anchor.fm/writingongamescast Second Channel - https://www.youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A --- 0:00 - Intro plug 0:08 - The questi
Tags: metal gear solid, codec, analysis, video essay, hideo kojima, critique, thought experiment, sons of liberty, mgs, phantom pain, snake eater, konami, metal gear solid delta, ps5, playstation, narrative, story, discussion, steam, pc
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