Game UX Summit 22 | TINA CHAN - UX Research Methods in the Development of Marginalized Characters
By Bungie
Community Score: 50% | 3.9K views | 3y
0 community ratings: null thumbs up, null thumbs down
TINA CHAN (she/her) User Researcher on Rainbow Six Siege, Ubisoft Montreal Authenticity workshops (AWs) leverage consultants with topic-specific expertise or lived experiences to improve the realism and sensitivity of designs that represent under-represented identities in gaming. Examples include developing characters who are living with disabilities, from indigenous communities, or who are not cis gender. While strategic AWs facilitate genuine co-creation of characters with communities they represent, and present opportunities for cultural leadership, AWs can also build Games UXR influence into the pipelines of atypical partners like Art, Narrative, and Marketing. This talk walks through methods and learnings from designing three playable characters for Rainbow Six Siege (an operator with prosthetics, an indigenous pilot, and a trans woman engineer) at Ubisoft Montreal, and then finalizes with a toolkit to conduct AWs. After this talk, the audience should be able to 1) Identify wher
More from Bungie
- The Next Chapter for Bungie — Score: 50%
- Tucker’s Wish: Sharing the Power of Gaming with Kids Who Need It Most | Bungie Foundation — Score: 50%
- Heart Hero Hudson Visits Bungie Studio | Bungie Foundation — Score: 50%
- Bungie Foundation Grants Cooper's Wish — Score: 50%
- Clearing The Path | Bungie Foundation x Team Rubicon — Score: 50%
- Bungie Foundation | Wyatt's Wish — Score: 50%