Want To Make Games? You MUST See This Graph First...
By Thomas Brush
Community Score: 50% | 1.1K views | 3mo
0 community ratings: null thumbs up, null thumbs down
If you want to make games, you've gotta see this graph first. ► Join my game dev program for 50% off for the Spring Sale: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale ► Wishlist my game Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/ ► What I believe: https://youtu.be/jQK3LniPMq4 00:00:00 The Frankenstein Moment: When Your Game Suddenly Comes Alive 00:00:55 The Game Quality Graph (Flatline to Explosion) 00:03:33 Game Development as an Archaeological Dig 00:06:36 When Confidence Completely Disappears 00:09:15 What Triggers the Frankenstein Moment: Proper Feedback 00:10:05 Playtesting with Real Players 00:11:36 Getting Solutions from Seasoned Game Devs 00:13:17 Explosive One-Liners from Geniuses 00:16:01 Real Player Feedback Examples from Twisted Tower 00:18:34 Game-Changing Genius Feedback (Thomas Sala, Thomas Mahler, Jason Smith) 00:23:18 The Major Caveat: You Need a “Dish” First 00:25:00 Why the Flatline & Failures Are Necessary 00:27:08 Hold
Tags: unity vs ue4, unity vs unreal engine 4, unity or unreal engine, how to get into game development, unity vs unreal engine, unity vs ue, unity game engine, unreal, game, engine, better, ue4, school, beginner, study, program, game development beginner, unreal engine graphics, how to make games, game dev blog
More from Thomas Brush
- Game Development for Dummies | The Ultimate Guide — Score: 50%
- How To Make A Hollow Knight Style Game (Live Workshop Day 2) — Score: 50%
- How To Make A Hollow Knight Style Game (Live Workshop Day 1) — Score: 50%
- Is The Merchant In My Game Too Annoying? — Score: 50%
- If You Want To Make Games, Listen To THIS First (Xalavier Nelson Jr.) — Full Time Game Dev Podcast — Score: 50%
- How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — FullTime GameDev Podcast Ep 62 — Score: 50%