Inside STAR WARS: Galactic Racer: The Tech Behind The Big Arcade Racing Revival [Sponsored]
Community Score: 50% | 9.0K views | 1w
0 community ratings: null thumbs up, null thumbs down
Content sponsored by Secret Mode. In a massive Digital Foundry deep dive, we go behind the scenes at Fuse Games to discuss the vision and ambition behind STAR WARS: Galactic Racer. The development team discuss the origins of the studio, the journey from pitch to production, why they chose Unreal Engine 5 and how they got the most out of the Epic engine across in delivering a signature experience that runs at a locked 60 frames per second on consoles. 00:00 – Introduction: Reviving Arcade Racing 02:18 – Studio Origins & The Core Vision 06:26 – Consequence & Run-Based Campaign Structure 09:17 – Unreal Engine 5 & Fast Prototyping 13:07 – Performance Target: 60 FPS or Nothing 15:45 – Lighting & Optimisation: Hardware Lumen vs Lightmass 19:01 – Physics, Profiling & In-House Tools (Trace Analyser & Conductor) 21:11 – Blueprints to C++ & Image Quality (TSR) 24:01 – Track Design: Handcrafted Racetracks vs. Open Worlds 26:07 – Vehicle Physics, Handling & Repulsor Height-Matching 28:02 – Design
More from Digital Foundry
- Hands-On With DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting — Score: 50%
- Upgraded PSSR Tested: Silent Hill f, Final Fantasy 7 Rebirth, Monster Hunter Wilds, Dragon Age! — Score: 50%
- DF Direct Weekly #255: Xbox's Big Helix Reveal, Witcher 4 Path Tracing, Crimson Desert Specs — Score: 50%
- Crimson Desert: High-End PC's Biggest Visual Upgrade - Ray Reconstruction/Ray Regeneration — Score: 50%
- Crimson Desert on PlayStation 5 Pro - The Digital Foundry Deep Dive — Score: 50%
- How Resident Evil Requiem PC Path Tracing Amplifies The Horror [Sponsored] — Score: 50%