How Pre-Rendered Backgrounds Defined Early 3D Gaming
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A look back at the distinctive visual technique of pre rendered backgrounds, a lost artform thank to modern 3d and a staple of 90s games that defined an era of classic games to overcome early limitations of 3D console gaming hardware. Often attributed to the PS1 graphics, Pre-Rendering techniques actually began during the 16-bit console generation using Silicon Graphics workstations, and games existed on the Sega Saturn and Nintendo 64 that used this approach. Sources : https://x.com/GameAnim/status/1613927438580432897 Social Media Links : ► Supporting The Channel - https://www.patreon.com/ModernVintageGamer ► Facebook : https://www.facebook.com/ModernVintageGamer ► Twitter : https://twitter.com/ModernVintageG ► IG: https://instagram.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ #Early3D
Tags: game dev, game development, pre rendered backgrounds, ps1 graphics, resident evil ps1 graphics, games with pre rendered backgrounds, ps1, playstation 1, resident evil, mvg, modern vintage gamer, pre rendered graphics, pre rendered, lost artform
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