When Your Favorite Games Never End

By IsaacOS

Community Score: 50% | 11.0K views | 3mo

0 community ratings: null thumbs up, null thumbs down

From the birth of the Mann-Conomy in TF2 to the removal of player trading in the modern live-service era, the games I love are starting to show their age. I see a lot of people say these games are "cursed", but I'd like to believe there's still hope for them. And I'm showing it to you with my trash Photoshop skills. I write, film, make thumbnails, and edit everything myself! If you'd like to support me: πŸ“¦ shop with my Amazon link! https://amzn.to/3TXCXas πŸ’Œ support me on Patreon! https://www.patreon.com/c/IsaacOS πŸ‘” order some clothes I designed myself! https://isaacos.net/ 🎡 I also make music! https://youtu.be/N5x-GJFhM4c ⏱️chapters 0:00 goodbye physical media 0:37 5,497 hours of car soccer 1:23 the future is scary 2:17 my photoshop creation 2:47 my first live-service game 3:05 TF2 STARTED IT ALL 4:53 valve's new invention 5:47 the end of TF2... 6:58 the live-service sequel 7:35 Rocket League's arrival 8:08 the live-service paradox 8:42 removing the "human" appeal 10:34 the Jynx

Tags: tech, tech review, isaacOS, technology, self-help, self-improvement, life hack, live service games, the curse of live service, gaming industry, rocket league, team fortress 2, tf2, old school runescape, osrs, valve, epic games, gaming community, digital ownership, microtransactions

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