The Game That AAA Studios Could Never Make
By Going Indie
Community Score: 50% | 21.6K views | 8mo
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AAA studios would never have made this game. Clair Obscur: Expedition 33 was built not by a massive publisher, but by a small studio in France with a vision. In this video, I break down how Sandfall Interactive pulled it off — the simple formula Swen Vincke talked about in his Game Awards speech: Step 1: Put your passion first. Step 2: Build a prototype that proves you’re ready. Step 3: Choose partners who protect the vision. Step 4: Get the right people on the bus to build it with you. This is the story of The Game That AAA Studios Could Never Make. 🟥 100% of Patreon is gifted to up-and-coming indie studios https://www.patreon.com/GoingIndie Thanks Colin MacLeod for the support! 🔵 Join the Going Indie Discord https://discord.gg/MBZRYGVKpS 🐦 Follow me on Twitter https://twitter.com/GoingIndieYT Resources: Official Game Trailer – Clair Obscur: Expedition 33 https://www.youtube.com/watch?v=YvRm4HKK4gQ Sandfall Studio Interview (Xbox Podcast / Dev Feature) https://www.youtube.
Tags: going indie, video game business, video game marketing
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