Multiversus Shouldn't Be Dead

By Going Indie

Community Score: 50% | 75.3K views | 11mo

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MultiVersus had it all. Batman. Arya Stark. 20 million players. And then… it vanished. Why did it fail? What really went wrong? And what can other studios learn from it? Let’s break it all down. Also, check out my new game Fallen Worlds. It’s early, it’s scrappy, and we’d love your feedback. Link: https://store.steampowered.com/app/1930350/Fallen_Worlds/ 🟥 100% of Patreon is gifted to up-and-coming indie studios https://www.patreon.com/GoingIndie 🔵 Join the Going Indie Discord https://discord.gg/MBZRYGVKpS 🐦 Follow me on Twitter https://twitter.com/GoingIndieYT Sources: EVO Finals Clip → https://youtu.be/P32QfIuaIH8?t=1315 Official Trailer ("You’re With Me") → https://www.youtube.com/watch?v=zvborgKG7fw Relaunch Announcement Trailer → https://www.youtube.com/watch?v=VDNhDe4eo9g Input Delay Showcase → https://www.youtube.com/watch?v=YMyI1x1G7AE Netcode Breakdown → https://www.youtube.com/watch?v=1r_ycQa1LMQ Battle Pass Review → https://www.youtube.com/watch?v=ZvSXykZxYVc

Tags: going indie, video game business, video game marketing

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