Why Modern Games Over Monetize (and how to fix it)
By Going Indie
Community Score: 50% | 61.3K views | 1y
0 community ratings: null thumbs up, null thumbs down
Get 30 days free of Brilliant and 20% off an annual premium subscription: https://brilliant.org/GoingIndie/ It feels like every game has currencies, battlepasses, seasons, rotating shops, or loot boxes. All of them manipulating you to play more, and to pay more. So how do we fix it? š„ 100% of Patreon is gifted to up-and-coming indie studios https://www.patreon.com/GoingIndie š® Check out Dante's 9 on Steam https://store.steampowered.com/app/3293350/Dantes_9/ š® Check out my game on Steam https://store.steampowered.com/app/1930350/Fallen_Worlds/ šµ Join the Going Indie Discord https://discord.gg/MBZRYGVKpS š¦ Follow me on Twitter https://twitter.com/GoingIndieYT š Research Links Activision Blizzard revenue https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fi1ism1z1oqdb1.jpg https://companiesmarketcap.com/activision-blizzard/revenue/ Ubisoft https://sherwood.news/business/ubisoft-assassins-creed-downward/ Rurikhan accidentally clicks buy button https://x.com/Rurikhan/sta
Tags: going indie, video game business, video game marketing
More from Going Indie
- Why 96% of Indie Games Fail ā Score: 50%
- Why Good Games Fail: The Same 3 Reasons ā Score: 50%
- Heroes of The Storm Shouldn't Be Dead ā Score: 50%
- Call Of Duty Should Be Dead By Now ā Score: 50%
- World of Warcraft Should Be Dead By Now ā Score: 50%
- Battlefield Should Be Dead By Now ā Score: 50%