DOOM Runs On Everything...except Neo Geo
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DOOM runs on everything. Well, almost everything. The SNK Neo Geo AES console is a 2D sprite pushing beast, but when it comes to 3d, it's not architected to handle it. However, with some hardware tricks it IS possible to build a simple raycaster that runs on Neo Geo hardware, but does this mean Doom is possible? In this episode we discuss the technical reasons why it would be near impossible to port Doom to the Neo Geo! https://github.com/lantus/NGRayEx https://stefan-gloor.ch/voip-phone-hack https://github.com/GaryOderNichts/alarmo_doom https://www.copetti.org/writings/consoles/neogeo/ https://wiki.neogeodev.org/index.php/Sprite_shrinking Social Media Links: ► X : https://x.com/ModernVintageG ► Threads : https://threads.net/ModernVintageGamer ► Facebook : https://www.facebook.com/ModernVintageGamer ► IG : https://www.instagram.com/modernvintagegamer/ ► BandCamp : https://modernvintagegamer.bandcamp.com/ #DOOM #NeoGeo
Tags: doom, doom runs on everything, mvg, modern vintage gamer, neo geo, neo, geo, aes, neo geo aes, doom neo geo, neogeo, doom on neo geo, Doom, it runs doom, id software, john carmack, source code, porting, gamedev, fps
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