Designing Addiction: The Twisted Psychology Of Game Design

By goukigod

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Is it possible to design a video game to be addictive and if so, what exactly keeps you playing? Loot boxes and microtransactions have dominated recent discussions on gambling in video games and gaming addiction. But game studios were deliberately designing addiction into games long before either of these existed. This is why outlawing them won't stop developers from using the same twisted psychology tricks that made them so successful to design even more addictive experiences in the future. In this video, I take a look at the strategies, techniques and dark patterns used to make games difficult to put down. How they share many similarities to online casinos and online gambling, and how they have been a part of gaming long before microtransactions or loot boxes. #lootboxes #microtransactions #gamedesign Links: Addiction by Design: https://www.amazon.com.au/Addiction-Design-Machine-Gambling-Vegas-ebook/dp/B0098UQVJC Kotaku article on loot box bill https://www.kotaku.com.au/2019

Tags: Designing Addiction, loot boxes, Microtransactions, gambling, loot boxes illegal, loot boxes gambling, Skill up, Andrew, Wilson, ea, loot, box, to, win, pay to win, history of the loot box, loot box, loot crate, goukigod, gaming addiction

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