Are AI 3D Models Actually Game-Ready? Testing Tripo Workflow

By Overload

Community Score: 50% | 1.2K views | 4w

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Good looking models aren't the same as being game-ready. I spoke with Tripo at Gamescom about topology, animation, and where AI models actually fit into an indie game workflow. šŸ”” Subscribe for more game design tips! https://www.youtube.com/@overload-gamedev?sub_confirmation=1 šŸ‘‰ Discord: https://discord.gg/fwVWguY5VF Timestamps: 00:00 Is it actually game-ready? 01:04 Tripo generation and Smart Mesh 02:47 Topology, joints and skin weights 03:44 The Blender and game dev workflow 06:11 What developers still need to do 08:34 Try Tripo Sponsored by Tripo. Sign up for 500 bonus credits: https://studio.tripo3d.ai/home?invite_code=WMJV8J&utm_source=YouTube&utm_medium=kol&utm_campaign=kol_overload-gamedev Invite code: WMJV8J Use TRIPOCREW for 60% off your first month of Pro — less than $8 — unlocking all Tripo features. //About me: My name is Jan. I have been working in game development and coding for over 12 years. I am working hard to publish Videos, which can be anything from tutoria

Tags: game design, game development, indie dev, indie game dev, game dev tips, game dev mistakes, indie game, game dev, indie developer, gamedev, indie games, game dev advice, dev, indie game development, tripo

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