Meccha Chameleon Broke A Rule Indie Devs Still Follow

By Overload

Community Score: 50% | 22.7K views | 2mo

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Meccha Chameleon sold 15 million copies in 26 days at $5, built by two people. The design it runs on is 15 years old...Prop Hunt They changed one thing about it and became an indie game hit. šŸ”” Subscribe for more game design tips! https://www.youtube.com/@overload-gamedev?sub_confirmation=1 šŸ‘‰ Discord: https://discord.gg/fwVWguY5VF Timestamps: 0:00 The $5 game that sold 15 million 0:27 Test your own game 0:50 The list 1:41 The map treadmill 2:20 What Meccha did instead 3:00 Fixed content argument 3:50 Among Us 4:13 Fixing it yourself //About me: My name is Jan. I have been working in game development and coding for over 12 years. I am working hard to publish Videos, which can be anything from tutorials, devlogs, and to Asset-/Game-Reviews. šŸ“© Business inquiries: overload.dev.studios@gmail.com

Tags: game design, game development, indie dev, indie game dev, game dev tips, game dev mistakes, indie game, game dev, indie developer, gamedev, indie games, game dev advice, dev, indie game development, best indie games, meccha chameleon

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