This Opening Mistake Is Destroying Indie Games

By Overload

Community Score: 50% | 6.9K views | 2mo

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Most indie games lose a player before anything asks them for a decision. Count the seconds in your build until they can decide anything. Doom hands you a weapon. Balatro deals you a hand, Vampire Survivors the stick. Skyrim's cart and Half-Life's tram hold you on purpose. All of them have their reasons. šŸ”” Subscribe for more game design tips! https://www.youtube.com/@overload-gamedev?sub_confirmation=1 šŸ‘‰ Discord: https://discord.gg/fwVWguY5VF šŸš€ Wishlist my game! https://store.steampowered.com/app/2489610/TrishuDrift/ Timestamps: 0:00 The opening nobody answers 0:26 What the player already did 1:04 The splash you cannot delete 1:39 The ten-second bar 2:42 What skipping teaches them 3:32 Doom, Skyrim, Half-Life 4:30 A first choice that is theirs //About me: My name is Jan. I have been working in game development and coding for over 12 years. I am working hard to publish Videos, which can be anything from tutorials, devlogs, and to Asset-/Game-Reviews. šŸ“© Business inquiries: over

Tags: game design, game development, indie dev, indie game dev, game dev tips, game dev mistakes, indie game, game dev, indie developer, gamedev, indie games, game dev advice, dev, indie game development

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