Why 99% of "Inspired" Indie Games Fail

By Overload

Community Score: 50% | 1.2K views | 2mo

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Your favourite games are ruining your indie game. Stardew Valley, Hollow Knight and Undertale are outliers. Copying your game inspiration scope is why your game never gets finished. In this video: how the Outlier Trap inflates your scope, kills your timeline and how to scope your indie game so you actually ship it. Write your 3 taste compass answers in the comments: a mechanic you love, a feeling it gives you and a moment you remember. šŸ”” Subscribe for more game design tips! https://www.youtube.com/@overload-gamedev?sub_confirmation=1 šŸ‘‰ Discord: https://discord.gg/fwVWguY5VF šŸš€ Wishlist my game! https://store.steampowered.com/app/2489610/TrishuDrift/ Timestamps: 0:00 What inspired your game? 0:42 The game you imagined vs. what you can build 1:34 THE OUTLIER TRAP 2:22 Why your game never feels done 3:31 Keep the fuel: taste vs. scope 4:25 The fix: auto-scope your game 5:11 The exercise: your taste compass 6:06 Small, finished, shipped //About me: My name is Jan. I have been workin

Tags: game design, game dev, game dev motivation, game dev tips, game developer, game development, game devlog, gamedev, indie dev, indie developer, indie game dev, indie game development, programming, unity, unity 3d, unity game development, unity game dev, unity game, making a game, game dev mistakes

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