Your first game is too big (Stop doing this)

By Overload

Community Score: 50% | 3.3K views | 3mo

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Your first game won't fail because of your skill, your engine, or your idea. It fails because of scope creep. Here's the 4-step framework to scope a game as an indie game dev you'll actually finish and why 5 tiny ugly games beat one polished dream project. ā–¶ This video is sponsored by Zero To Mastery šŸ‘‰ Build a complete RPG (Unity): https://links.zerotomastery.io/overload-unitybootcamp-july2026 šŸ‘‰ Build a 3D Tower Defense game (Unity): https://links.zerotomastery.io/overload-towerdefense-july2026 Use code FRIENDS10 for 10% off everything. Not sure where to start? Take the free career path quiz: https://links.zerotomastery.io/overload-cpquiz-july2026 šŸ”” Subscribe for more game design tips! https://www.youtube.com/@overload-gamedev?sub_confirmation=1 šŸ‘‰ Discord: https://discord.gg/fwVWguY5VF šŸš€ Wishlist my game! https://store.steampowered.com/app/2489610/TrishuDrift/ Timestamps: 0:00 Your first game is going to fail 0:44 Scope is a silent killer 1:44 The two reasons we over-scope 2:

Tags: game design, game dev, game dev motivation, game dev tips, game developer, game development, game devlog, gamedev, indie dev, indie developer, indie game dev, indie game development, indie game devlog, motivational video, productivity, programming, unity, unity 3d, unity game development, unity game dev

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