Can You Actually Make a Game With Vibe Coding?
By RookieDev
Community Score: 50% | 6 views | 3w
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I've spent almost 10 years working in game development, mostly as a game designer. But I've never programmed an entire commercial game by myself. So for my first solo Steam game, Stellar Breaker, I decided to try something different: I'm using Claude to handle most of the programming while I focus on game design, systems, testing, and development. The question is: Can you actually make a real game with vibe coding? Not just a prototype. Not a game jam project. A real game that can survive months of development, interconnected systems, constant changes, bugs, technical debt, and eventually a Steam release. In this video, I talk about what I've learned so far — from switching from Unity to Godot, to testing AI-generated systems, dealing with architecture, documentation, technical debt, and discovering that AI doesn't really remove the technical side of game development. It just moves it somewhere else. Stellar Breaker is still in development, and this whole project is basically
Tags: vibe coding, vibe coding game development, AI game development, AI coding, game development, indie game development, indie dev, gamedev, Godot, Godot game development, Claude AI, Claude coding, AI programming, making a game with AI, AI generated code, Steam game development, making my first game, making an indie game, solo game development, game devlog
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