Why I Chose a Smaller Game for My First Steam Release
By RookieDev
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Why do most first indie games fail because of scope? I'm building Stellar Breaker, and this video explains why I chose to make a smaller, focused Steam game instead of a massive project. Making your first indie game is exciting, but choosing the right scope might be the most important decision you make. After almost 10 years working in game development, I decided to build my first solo Steam game: Stellar Breaker. One of the biggest decisions I made was not trying to create the biggest game possible. Instead, I chose to make a smaller, focused indie game. In this video, I explain why I chose a smaller scope, why first-time indie developers often struggle with overly ambitious projects, and why finishing a focused game can teach you more than spending years on an unfinished idea. I talk about: - Why small indie games are useful for learning - The dangers of making your first game too ambitious - How scope affects game development time - Why every feature adds hidden complexity -
Tags: indie game development, indie game dev, gamedev, game development, solo game development, making an indie game, first indie game, first steam game, game scope, indie game design, game design, game designer, how to make an indie game, indie devlog, game devlog, godot game development, godot indie game, indie game marketing, game development tips, beginner game developer
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