How Much AI Can You Use in a Steam Game

By RookieDev

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How much AI can you actually use when making a game for Steam? In this video, I break down Steam's current approach to generative AI and explain the difference between AI-assisted development, pre-generated AI content, and live-generated AI content. Using Claude to help debug code, generating artwork with AI, translating your game with AI, and connecting an NPC to a live language model are very different use cases — and Steam does not treat them all the same way. We’ll look at: AI-assisted game development Pre-generated AI content Live-generated AI content Steam's Content Survey Player-facing AI content AI guardrails and moderation Live AI service costs Developer responsibility What you should think about before publishing The important question isn't simply: "Did you use AI?" It's: What did AI produce? Where did that output go? And was it generated during development or while the game was running? I also talk about how I use Claude during the development of Stellar Breaker an

Tags: steam ai policy, steam ai rules, ai games on steam, steam generative ai, steam ai disclosure, steam content survey, ai game development, ai game dev, generative ai games, ai assisted game development, ai assisted coding, claude game development, ai coding, indie game development, indie game dev, game development, game dev, steamworks, steam developer, publish game on steam

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