23 Minutes of Brilliant Game Design
By RookieDev
Community Score: 50% | 64 views | 2w
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Some of the best game design ideas are incredibly easy to miss while you're actually playing. Let's slow down 10 brilliant examples and look at why they work. A simple enemy can become part of the level. A map can become a reward. A stamina bar can turn freedom into planning. And sometimes, changing one tiny rule can completely change the way a player thinks. In this video, I break down 10 examples of brilliant game design and look at what makes each one work. Games featured: Shovel Knight Hollow Knight Journey Divinity: Original Sin 2 Celeste Elden Ring Dead Cells Hue The Legend of Zelda: Breath of the Wild Baba Is You Rather than just looking at whether a mechanic is fun, I wanted to look at the design underneath it: What problem does it solve? How does it change player behavior? How does it interact with the rest of the game? And what can other game developers learn from it? Because good game design isn't always about adding more mechanics. Sometimes it's about making
Tags: game design, game design analysis, game design theory, game development, gamedev, indie game development, indie game dev, game mechanics, video game design, good game design, game developer, game development tips, level design, enemy design, player psychology, gameplay design, game mechanics explained, hollow knight game design, celeste game design, elden ring game design
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