3 Signs Your Indie Game Has Too Many Features
By Overload
Community Score: 50% | 17.5K views | 1w
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What should you cut from your game and when should you keep it? I talked with Jonas Tyroller about scope, Thronefall’s fixed building slots, and why choosing what not to make can make a game better. 🔔 Subscribe to Jonas here! https://www.youtube.com/@UC_p_9arduPuxM8DHTGIuSOg ?sub_confirmation=1 🚀 Wishlist Thronefall! https://store.steampowered.com/app/2239150/Thronefall/ 🔔 Subscribe for more game design tips! https://www.youtube.com/@UCzt99EDWSKiPIHMzFfR3Oug ?sub_confirmation=1 👉 Discord: https://discord.gg/fwVWguY5VF Timestamps: 0:00 Intro 0:27 Why cutting features can improve a game 1:44 Focus and build a smaller world 3:23 Thronefall’s design constraints 5:25 When cutting features gets hard 6:54 How to decide what stays 8:13 Set constraints early 9:08 What you leave out matters //About me: My name is Jan. I have been working in game development and coding for over 12 years. I am working hard to publish Videos, which can be anything from tutorials, devlogs, and to Asset-/G
Tags: game design, game development, indie dev, indie game dev, game dev tips, game dev mistakes, indie game, game dev, indie developer, gamedev, indie games, game dev advice, dev, indie game development, jonas tyroller, thronefall, islanders
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