How Games Use Color to Tell You Where to Go

By RookieDev

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Paint a key bright yellow and it's easy to find. Paint everything yellow and it's gone. Color in games isn't about looking nice. It decides what you notice, what you understand, and when. In this video we break down how games use color to guide you, set a mood, teach rules, and even become the mechanic itself, then design one level three different ways using only color. Games in this video: • Mirror's Edge: Runner Vision and the color red • Journey: saving the blue sky for the ending • The Witness: color as puzzle rules • Hue: changing the background color to change the world This is part two of the series. Part one, on shapes: [https://youtu.be/iFjhMbUo0SU?si=gRq-8_s5jUVHJZhb] Chapters 0:00 Lose a key in one move 0:48 Hue, saturation, value 1:56 Mirror's Edge: run where it's red 2:50 Journey: saving a color for the end 4:05 Red doesn't mean danger 5:02 When color is the gameplay 6:01 What if you can't see the color? 7:22 One level, three jobs for color 9:34 Change what they see Y

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