It took 34 years for the Commodore 64 to get Super Mario Bros.
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When Super Mario Bros. released in 1987 for the NES, the home computer market in Europe wanted the game for the Commodore 64, but Nintendo refused. So Rainbow Arts in Germany would develop a clone known as The Great Giana Sisters and release it in 1988. It was an excellent game in its own right, but Nintendo was not happy and forced the game off the market not long after release. 32 years later in 2019, the Commodore 64 would finally get its Super Mario Bros with a 1-1 port of the original game NES game, proving that the C64 was more than capable of doing the job and how the strong C64 community of talented coders, would never quit. Sources/Credits - https://www.lemon64.com/forum/viewtopic.php?t=71262 - https://arstechnica.com/gaming/2019/04/nintendo-issues-dmca-takedown-for-super-mario-bros-commodore-64-port/ - https://archive.org/details/ComputerAndVideoGames060Oct86/ComputerAndVideoGames/ComputerAndVideoGames085-Nov88/page/n7/mode/2up - https://archive.org/details/YourCommodoreIs
Tags: commodore 64, c64, commodore64, best c64 games ever, super mario bros, mario bros, nes, super mario nes, giana sisters, the great giana sisters, rainbow arts, commodore, c64 games, nintendo, smb, super mario, retro, platform games, retrogaming, gaming
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