Interactive Environmental Storytelling for level designers
By Steve Lee (Level and Game Design)
Community Score: 50% | 1.1K views | 3mo
0 community ratings: null thumbs up, null thumbs down
Patreon: https://www.patreon.com/stevelee_gamedev Discord server (requires Patreon support): https://discord.gg/geFkdZW5vp Bluesky: https://bsky.app/profile/stevelee.bsky.social A great new series of in-depth Dishonored 1 developer commentaries by Raf Colantonio, Harvey Smith and the Dishonored team: https://www.youtube.com/watch?v=ZVq0af9DwPU My GDC talk on Dishonored 2 level design: https://www.youtube.com/watch?v=NO1lvc3ikXE #leveldesign #gamedesign #gamedev
Tags: level design, steve lee, game design, gamedev
More from Steve Lee (Level and Game Design)
- Every game designer should understand Orthogonal Design — Score: 50%
- Yellow paint, and letting players play the game themselves — Score: 50%
- Designing levels for abilities the player might not have — Score: 50%
- Being a level designer on Dishonored 2 (15 questions) — Score: 50%
- Great game dev portfolio advice from 6 lead level designers — Score: 50%
- Using gamejam projects in your portfolio? — Score: 50%