Being a level designer on Dishonored 2 (15 questions)

By Steve Lee (Level and Game Design)

Community Score: 50% | 16.1K views | 2y

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I answer 15 of your questions about my experiences working on Dishonored 2 at Arkane Lyon! Patreon: https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: https://twitter.com/essell2 00:00 - Intro 00:13 - 1. Design for stealth or combat first? 01:15 - 2. Holy shit moments 01:53 - 3. Similar ideas in Titanfall 2 03:33 - 4. Living in Dunwall or Karnaca 04:14 - 5. Why is Dishonored so easy? 06:47 - 6. All the ways players play the levels 08:12 - 7. My idea for a Dishonored DLC level 10:14 - 8. Realistic environments or gameplay first? 12:07 - 9. Playing games and designing levels 14:08 - 10. Collaborating with artists 15:26 - 11. How many level iterations? 16:08 - 12. How to start designing a Dishonored level 17:14 - 13. High concept level design 18:12 - 14. Were the Howlers just for the Dust District 20:12 - 15. Shall we gather for whiskey and cigars tonight? #leveldesign #gamedev #dishonored

Tags: level design, steve lee, game design, gamedev

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