Steve Lee (Level and Game Design)

31.1K YouTube subscribers | 0 urrTube followers | Average score: 50%

Top Rated Videos

  1. Every game designer should understand Orthogonal Design — Score: 50%, 97.2K views
  2. Yellow paint, and letting players play the game themselves — Score: 50%, 2.9K views
  3. Designing levels for abilities the player might not have — Score: 50%, 7.1K views
  4. Being a level designer on Dishonored 2 (15 questions) — Score: 50%, 16.1K views
  5. Great game dev portfolio advice from 6 lead level designers — Score: 50%, 10.5K views
  6. Using gamejam projects in your portfolio? — Score: 50%, 4.8K views
  7. Building a level and exploring the design (Doom level Part 2) — Score: 50%, 10.5K views
  8. Smart environmental storytelling in Streets of Rage — Score: 50%, 2.6K views
  9. Watch me design a Doom level - Part 1 (planning and layout sketch) — Score: 50%, 13.3K views
  10. 10 games that inspired me as a game designer — Score: 50%, 7.0K views
  11. How to start making Doom levels in 5 minutes (setting up Doom Builder) — Score: 50%, 12.7K views
  12. Dishonored 2 level designer critiques Dishonored 1 level — Score: 50%, 12.5K views
  13. My favourite bug in Dishonored 2 (sentient severed legs) — Score: 50%, 2.6K views
  14. 9 ways to actually get game dev done on time — Score: 50%, 17.5K views
  15. The Unreal level I made to work on Bioshock Infinite — Score: 50%, 13.1K views
  16. Designing levels for different playstyles (in Dishonored, etc) — Score: 50%, 5.9K views
  17. The danger of being a "generalist" at the start of your gamedev career — Score: 50%, 6.8K views
  18. The "five rooms" level design jam (LD Jam 3) — Score: 50%, 4.5K views
  19. Skyrim and Fallout devs on their favourite creations — Score: 50%, 4.2K views
  20. How to get past the "blank canvas" in level design — Score: 50%, 20.7K views
  21. Interactive Environmental Storytelling for level designers — Score: 50%, 1.1K views
  22. Why do level designers make blockouts? — Score: 50%, 2.1K views