Steve Lee (Level and Game Design)
31.1K YouTube subscribers | 0 urrTube followers | Average score: 50%
Top Rated Videos
- Every game designer should understand Orthogonal Design — Score: 50%, 97.2K views
- Yellow paint, and letting players play the game themselves — Score: 50%, 2.9K views
- Designing levels for abilities the player might not have — Score: 50%, 7.1K views
- Being a level designer on Dishonored 2 (15 questions) — Score: 50%, 16.1K views
- Great game dev portfolio advice from 6 lead level designers — Score: 50%, 10.5K views
- Using gamejam projects in your portfolio? — Score: 50%, 4.8K views
- Building a level and exploring the design (Doom level Part 2) — Score: 50%, 10.5K views
- Smart environmental storytelling in Streets of Rage — Score: 50%, 2.6K views
- Watch me design a Doom level - Part 1 (planning and layout sketch) — Score: 50%, 13.3K views
- 10 games that inspired me as a game designer — Score: 50%, 7.0K views
- How to start making Doom levels in 5 minutes (setting up Doom Builder) — Score: 50%, 12.7K views
- Dishonored 2 level designer critiques Dishonored 1 level — Score: 50%, 12.5K views
- My favourite bug in Dishonored 2 (sentient severed legs) — Score: 50%, 2.6K views
- 9 ways to actually get game dev done on time — Score: 50%, 17.5K views
- The Unreal level I made to work on Bioshock Infinite — Score: 50%, 13.1K views
- Designing levels for different playstyles (in Dishonored, etc) — Score: 50%, 5.9K views
- The danger of being a "generalist" at the start of your gamedev career — Score: 50%, 6.8K views
- The "five rooms" level design jam (LD Jam 3) — Score: 50%, 4.5K views
- Skyrim and Fallout devs on their favourite creations — Score: 50%, 4.2K views
- How to get past the "blank canvas" in level design — Score: 50%, 20.7K views
- Interactive Environmental Storytelling for level designers — Score: 50%, 1.1K views
- Why do level designers make blockouts? — Score: 50%, 2.1K views