Dishonored 2 level designer critiques Dishonored 1 level

By Steve Lee (Level and Game Design)

Community Score: 50% | 12.5K views | 3y

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Patreon: https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: https://twitter.com/essell2 More of my Dishonored related stuff: Video - The level I made to work on Dishonored 2: https://www.youtube.com/watch?v=8cEccZCPamA Video - GDC talk: Holistic Level Design in Dishonored 2 and immersive sims: https://www.youtube.com/watch?v=NO1lvc3ikXE 00:00 - Intro 02:18 - Granny Rags 03:54 - "Main" route vs side routes 06:16 - Rats 08:53 - Overseer Martin 11:41 - Making the sneaky routes natural 13:21 - The perfect height to stalk from 14:26 - Let's Poison Campbell 16:42 - Let's spill both glasses 20:24 - The painting that changes 22:10 - Scenes of Overseers stabbing each other #leveldesign #gamedev #dishonored

Tags: level design, steve lee, game design, gamedev, Dishonored, arkane studios, level design analysis, overseer campbell, immersive sim, arkane, level designer

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