Designing levels for different playstyles (in Dishonored, etc)
By Steve Lee (Level and Game Design)
Community Score: 50% | 5.9K views | 3y
0 community ratings: null thumbs up, null thumbs down
A big topic that I often get asked about - how to design levels to enable different playstyles, and how does it affect the layouts? Discord server: https://discord.gg/geFkdZW5vp Patreon: https://www.patreon.com/stevelee_gamedev Twitter: https://twitter.com/essell2 #leveldesign #dishonored #gamedev #gamedesign
Tags: level design, steve lee, game design, gamedev
More from Steve Lee (Level and Game Design)
- Every game designer should understand Orthogonal Design — Score: 50%
- Yellow paint, and letting players play the game themselves — Score: 50%
- Designing levels for abilities the player might not have — Score: 50%
- Being a level designer on Dishonored 2 (15 questions) — Score: 50%
- Great game dev portfolio advice from 6 lead level designers — Score: 50%
- Using gamejam projects in your portfolio? — Score: 50%