The Unreal level I made to work on Bioshock Infinite

By Steve Lee (Level and Game Design)

Community Score: 50% | 13.1K views | 3y

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Patreon: https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: https://twitter.com/essell2 00:00 - Intro 01:41 - Showing as many vertical situations as I can 05:30 - How I faked the skylines 10:13 - Final set-piece - two buildings shot out of the sky 13:47 - Not a normal amount of work! 15:24 - Selling the idea of a city in the sky 17:33 - Final takeaways #leveldesign #unreal #bioshock #gamedev

Tags: level design, steve lee, game design, gamedev, bioshock infinite, unreal, unreal engine, irrational games, bioshock, design test, city in the sky

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