9 ways to actually get game dev done on time
By Steve Lee (Level and Game Design)
Community Score: 50% | 17.5K views | 3y
0 community ratings: null thumbs up, null thumbs down
Patreon: https://www.patreon.com/stevelee_gamedev Our Discord server: https://discord.gg/geFkdZW5vp Twitter: https://twitter.com/essell2 00:00 - Intro 00:44 - Everything takes longer than it should 01:28 - Always plan to be early 02:52 - Set targets, track your failures 04:32 - Prioritise quality over scope 06:02 - Undersell, Overdeliver 07:43 - Do things in the right order 09:10 - The difference between "done" and "done well" 10:59 - Be realistic about your daily productivity 12:45 - Stop doing things you don't need to do #gamedev #gamedesign #leveldesign
Tags: level design, steve lee, game design, gamedev, on time, productivity, game development, tips
More from Steve Lee (Level and Game Design)
- Every game designer should understand Orthogonal Design — Score: 50%
- Yellow paint, and letting players play the game themselves — Score: 50%
- Designing levels for abilities the player might not have — Score: 50%
- Being a level designer on Dishonored 2 (15 questions) — Score: 50%
- Great game dev portfolio advice from 6 lead level designers — Score: 50%
- Using gamejam projects in your portfolio? — Score: 50%