How to get past the "blank canvas" in level design
By Steve Lee (Level and Game Design)
Community Score: 50% | 20.7K views | 3y
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To help me make more videos, and join our Discord community, support the Patreon! https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: https://twitter.com/essell2 Download the Portal 2 level shown in this video: https://doublefunction.itch.io/gelly-beams-portal-2-level Everyone's submissions to Level Design Jam 2: https://itch.io/jam/ld-jam-2/entries 00:00 - Intro 01:32 - Learning from Architecture and Industrial Design 03:21 - Starting my design in text first 05:01 - Elements: which mechanics am I going to use? 06:21 - Questions: Why are these mechanics interesting? 08:50 - Sequence: Breaking down our ideas into moments 10:50 - The struggle was real; but the process worked #leveldesign #gamedev #gamedesign
Tags: level design, steve lee, game design, gamedev, creative process, blank canvas, how to make levels, portal, portal level
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