Building a level and exploring the design (Doom level Part 2)
By Steve Lee (Level and Game Design)
Community Score: 50% | 10.5K views | 2y
0 community ratings: null thumbs up, null thumbs down
Part 1 of this series: https://www.youtube.com/watch?v=dVDPC7El1Ak Download and play my Doom level on Itch: https://itch.io/jam/ld-jam-6/rate/2318102 How to start making Doom levels in 5 minutes: https://www.youtube.com/watch?v=kTIcBnP5sx8 The Skateboard approach in more detail: https://www.youtube.com/watch?v=uuCMeH7a_Es&t=550 Patreon: https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: https://twitter.com/essell2 00:00 - Intro 02:10 - What's the deal with John Romero's head?! 03:23 - Chainguns and Cyberdemons 06:40 - Deviating from the Plan 09:29 - Creating the final fight 11:14 - Making the first full draft of the level 12:50 - Playthrough of the first full draft #leveldesign #gamedev #doom #johnromero
Tags: level design, steve lee, game design, gamedev
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