How Game Designers Solved These 11 Problems

By Game Maker's Toolkit

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πŸ”΄ Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ πŸ”΄ Being a game designer means being a problem solver. In this video, I share stories of how game creators overcame huge design conundrums, so you can fix your own issues when they crop up. Bonus Video on Patreon: https://www.patreon.com/posts/bonus-video-five-73005627 === Before you watch === Content warning: Blood, Gore, Violence === Sources === [1] Bridging the Gap Between UX Principles and Game Design | GDC on YouTube https://www.youtube.com/watch?v=73Pqsk74Jc0 [2] DD2018: Maciej Binkowski - Creating experiences with numbers | Digital Dragons on YouTube https://www.youtube.com/watch?v=nXRMUBjQErI [3] Mining Your Own Design: Crafting the Crafting System in Astroneer | GDC on YouTube https://www.youtube.com/watch?v=oCwQtZcLrVs [4] Through the Grinder: Refining Diablo III's Game Systems | GDC Vault (Free) https://www.gdcvault.com/play/1017794/Through-the-Grinder-Refining-Diablo

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