The World Design of Hollow Knight: Silksong
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π΄ The full Boss Keys playlist - https://www.youtube.com/playlist?list=PLc38fcMFcV_ul4D6OChdWhsNsYY3NA5B2 π΄ Team Cherry returns to the world of Hollow Knight with Silksong - a new game, with a new character, in a whole new world. In this episode of Boss Keys let's look at how the developers designed Pharloom and the Citadel, and how they thought about topics like progression, backtracking, and optional content. === Before you watch === This video contains spoilers for the entirety of Hollow Knight: Silksong === Sources === [1] Cut Content | Hollow Knight Wiki https://hollowknight.wiki/w/Cut_Content_(Silksong) [2] Silksong - The Skip Compendium | Cofy https://www.youtube.com/watch?v=6usUCoL2FSM [3] Hollow Knight: Silksong devs address difficulty concerns: βYou have choicesβ | Dexerto https://www.dexerto.com/gaming/hollow-knight-silksong-devs-address-difficulty-concerns-3252994/ === Chapters === 00:00:00 - Intro 00:01:50 - Part 1: Scaling Pharloom 00:14:39 - Part 2: Another R
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