Why do we Play Games About Work?
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Playing Games about work seems like a contradiction, until you realize how much work goes into both making and playing games. This video examines the fascinating cultural duality between Play and work , why we play games about work, and what games about work say about our relationship to work outside of games. Support the channel on Patreon for early Videos, bonus essays, reading lists and more! https://www.patreon.com/c/gameoveranalyser Sources - Aesthetics and Video Games , Christopher Bartel - Ready Player 2 , Shira Chess - The Time Bind, Arlie Hochschild - Beyond a Boundary , CLR James - The Grasshopper , Bernard Suits - The Score , C Thi Nguyen - Playing With Feelings , Aubrey Anable - Game Work , Ken Mccallister - BullSh!t Jobs , David Graeber - Against Flow , Brandon Soderman - Addiction by Design , Natasha Schull - The Age of Surveillance Capitalism , Shoshanna Zuboff - The Freedom Fallacy , Scott Rigby GDC talk https://www.youtube.com/watch?v=3vct13Oh
Tags: video essay, why do we play games about work, what do games say about work?, how games critique work, The paradox of work and play, the game overanalyser, game design, the score, video game analysis, papers please, how games represent work
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