How Games use Metaphors to Convey Meaning | Symbolism and Allegory through Play

By The Game Overanalyser

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Like any artform, games use metaphors to communicate to the audience. Whether Symbolism, semiotics or allegory, the language of interactivity can be used to represent ideas, themes and motifs indirectly. This video examines how games do this, through mechanics, systems and play , the history of the metaphor discourse in games studies, but also how these metaphors interface with the culture of play and games that extends outside games as well. Support the channel on Patreon for Reading lists, early videos and bonus content! https://www.patreon.com/c/gameoveranalyser 0:00 - Metaphors , symbolism and procedural rhetoric in games 4:28 - How games create meaning : Semiotics, Human computer interaction and the history of metaphor discourse 7:17 - Game Design and Metaphorical meaning 9:16 - How Play is a Metaphor for Culture 11:09 - A Theory of Allegory for Games : On Allegorithms and ambiguous meaning 13:29 - The Player as Trickster : A Metaphorical analysis of Devil may cry 3 S

Tags: meaningful mechanics, the game overanalyser, game design, how games create meaning, journey, chants of sennaar, devil may cry 3, video game analysis, how games use metaphors to convey meaning, jett the far shore, how pac man eats, procedural rhetoric, symbolism in games, allegory in games, the ambiguity of play

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