The Agonizing Design of Hard Games | An Aesthetic Theory of Difficulty

By The Game Overanalyser

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Difficulty in games is a subject that is as controversial as it is ubiquitous. This video explores the design philosophy that underlies hard games, as well as the cultural traditions that develop around difficulty in games and how they can be leveraged to examine ideas themes and gameplay experiences. Support the channel on Patreon for Bonus content, early videos and reading lists. https://www.patreon.com/c/gameoveranalyser Thanks to new Patrons! 33Micheal (Rule Breaker) Murilo Chaves Iris Lyoko 0:00 The Philosophy of Hard Games 2:08 Rayman vs Celeste - Punishment, Fiero and Unfairness 3:43 Theme and Depth through Difficulty 5:47 Genre Difficulty and Skill Flavors 7:47 Design Philosophies around Difficulty 11:07 A Theory of Agony for Play and Games Sources - The Grasshopper , Bernard Suits - The Art of Failure, Jesper Juul - Designing Spelunky , Derek Yu GDC -One more run, designing spelunky 2 , Derek Yu GDC https://www.youtube.com/watch?v=sL7v9ct6Gis - The Ambig

Tags: hard games, the agonizing design of hard games, an aesthetic theory of difficulty, the game overanalyser, video game analysis, punishment in games, game design, elden ring, dark souls, rogue lites, schmups

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