The Mysterious Art of Secrets in Game Design
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Secrets have been a part of Games since the very Beginning. This Video Examines how secrets are incorporated into games, their design function, but also how they intertwine with the culture of secrets outside of games to create meaning and depth. Thank you for your support on Patreon! https://www.patreon.com/c/gameoveranalyser?vanity=user Sources -The Puzzle Instinct - Marcel Danesi -Twisty Little Passages - Nick Montfort -Interactive Fiction: The Computer Storygame "Adventure" - Mary Ann Buckles https://archive.org/details/maryannbuckles - Yoko Taro GDC Talks https://www.gdcvault.com/play/1024894/A-Fun-Time-in-Which https://archive.org/details/GDC2014Yoko2 -Occult Game Design - Jeff Howard https://www.gdcvault.com/play/1016657/Occult-Game-Design-An-Initiation -Tunic GDC talk https://gdcvault.com/play/1029384/-TUNIC-This-Was-Here - The Ambiguity of play - Brian Sutton Smith - Homo Ludens - Johann Huizinga - God in the Machine : Video Games as spiritual Pursuit - Liel
Tags: secrets in games, mysteries in games, the game overanalyser, void stranger analysis, tunic analysis, inscryption analysis, puzzle games, puzzle game design, how games use secrets to create meaning, why are we obsessed with secrets in games, video game analysis, game design
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