When Games are about the Journey , not the Destination
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The Artistry of games is often felt in the moment, not in the outcome. This video examines the duality between striving play and achievement play, how the journey we embark on in games defines the meaning. Support the Channel On Patreon for early video, bonus essays and reading lists https://www.patreon.com/c/gameoveranalyser Sources - Games: Agency as Art , C Thi Nguyen - The Grasshopper , Bernard Suits - Thinking Fast and Slow , Daniel Kahneman - The Score , C Thi Nguyen - Designing Journey GDC Jenova Chen https://gdcvault.com/play/1017700/Designing - The Freedom Fallacy GDC Scott Rigby https://www.youtube.com/watch?v=3vct13OhIio&t=1s - The Engines of Play , Jason Vandenbergue https://www.gdcvault.com/play/1023329/Engines-of-Play-How-Player -Put your name on your game , Bennett foddy GDC https://www.youtube.com/watch?v=N4UFC0y1tY0 - Hearts and Minds , Frank Lantz GDC https://www.youtube.com/watch?v=CrO5IGoPgcw` 0:00 The Journey vs the Destination in games 0:57 S
Tags: when games are about the journey, striving play, the journey vs the destination in games, game design, emotional game design, video essays, the game overanalyser, celeste, journey, getting over it, cairn, nioh, sable
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