Games as Information Systems

By The Game Overanalyser

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Information is one of the fundamental currencies of games. This Video examines the many ways information expresses itself through games, from perfect to imperfect, semantic to interface elements. What we find is a medium equipped to examine ideas that mediate a culture bound by information control. Support the channel on Patreon for early video, reading lists and more! Thank you ! https://www.patreon.com/c/gameoveranalyser Sources -Rules of Play , Eric Zimmerman -Uncertainty in games , Greg Costikyan -Playing at the world , Jon Peterson -Gameworld interfaces , Kristine Jorgenson -The Aesthetics of Stealth , Toni Papa -The Age of surveillance capitalism , Shoshanna Zuboff -Characteristics of games -Addiction by design , Natasha Schull -Info Aesthetics , Lev Manovich -Luck and Skill in games GDC talk https://www.youtube.com/watch?v=2owa2s8GdlM -Game Design as a magic trick GDC -Holistic Level design, Steve Lee GDC https://www.youtube.com/watch?v=CpOoTAVeEcU 0:00 Inf

Tags: game design, games as information systems, the game overanalyser, information manipulation in games, information control, video essays, metal gear solid 2, dead space, fog of war

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