How I Coded the Perks in my Roguelike

By Game Maker's Toolkit

Community Score: 50% | 19.8K views | 2w

0 community ratings: null thumbs up, null thumbs down

🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Word Play is my vocabulary roguelike, with over 100 passive perks. Implementing them into the game meant learning a whole new type of coding architecture: inheritance. === Get the Game === Steam - https://store.steampowered.com/app/3586660/Word_Play/ iOS - https://apps.apple.com/gb/app/word-play-mobile/id6743733091 === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)

More from Game Maker's Toolkit

  • How To Think Like A Game Designer — Score: 50%
  • 10 Game Design Lessons from 10 Years of GMTK — Score: 50%
  • How Game Designers Solved These 11 Problems — Score: 50%
  • Balatro's 'Cursed' Design Problem — Score: 50%
  • The World Design of Hollow Knight: Silksong — Score: 50%
  • What's the Point of Prototyping? — Score: 50%