Can I fix Zelda's UI using Unity?
Community Score: 50% | 499.0K views | 1y
0 community ratings: null thumbs up, null thumbs down
🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 The Legend of Zelda: Echoes of Wisdom has some baffling user interface design. So I decided to make some alternative versions in Unity to see if we could improve things. === Try it out === Try the demo - https://gmtk.itch.io/zelda-ui 💰Get the Unity project file - https://www.patreon.com/posts/121699533/ === Sources and Resources === - Sources [1] Zelda's makers reflect on the princess's first big adventure | BBC https://www.bbc.co.uk/news/articles/cr7nm2g9n9ro [2] Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom | Nintendo https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-13-the-legend-of-zelda-echoes-of-wisdom-part-1/ === Chapters === 00:00 - Intro 02:42 - Note 03:07 - Recreation 06:40 - Acceleration 08:04 - Cross Media Bar 10:37 - Grid with tabs 14:04 - Radial menu 18:06 - Spiral menu 20:55 - Conclusion 22:21 - Bonus Tidbit === Games Shown === The Legend of Zelda: Ec
More from Game Maker's Toolkit
- How To Think Like A Game Designer — Score: 50%
- 10 Game Design Lessons from 10 Years of GMTK — Score: 50%
- How Game Designers Solved These 11 Problems — Score: 50%
- Balatro's 'Cursed' Design Problem — Score: 50%
- The World Design of Hollow Knight: Silksong — Score: 50%
- What's the Point of Prototyping? — Score: 50%